Archive Page 2 of 8

The End, Again

So it’s been another month or two since my last post. Sorry about the delay again, uni has been getting super-nuts. And rightly so, I only have three weeks left. In total. Three weeks. That’s less time than it takes to properly smoke red meat?

Our game is finished to the standard which we could have hoped for having only three group members, one of which has communication and cooperation issues. You can check out the trailer and download the whole thing Here on my site. There is also a feedback form, but that’s getting on now.

As for my new site (with the domain free) i have found Arvixe who offer an amazing hosting package, and am using it to it’s full advantage. I pay a lot more for it than NFS, but it is so much better.

On the employment front, I have submitted my resume to a couple of places, namely THQ Australia who are based in Fortitude Valley in brisbane which is a nice train ride away from my home town. I really need to get a serious position so I can make the money to get married. I cannot wait till then. But until then I believe I will have to put in some hard hours at my current workplace, Big W. Oh joy.

As for gaming, I have been “researching” some of the most popular facebook games, as there is such a large player base. I have found that Farmville by Zynga is an interesting concept, allowing players to plant crops and harvest them after a certain amount of time. Resturaunt City by Playfish is another example of this, allowing people to set up and manage their own resturaunt. These two games generate income by selling in-game currency. That model is a good idea, although your income needs to be ballanced just like the game. The last game I have indulged in is Bejeweled Blitz. It is a 1 minute limited version of a PopCap pc game. These are ridiculously addictive and good to compete against your contacts with.

As I am finishing uni shortly, i hope to do all I can with this blog and my portfolio. You never know who could be looking. I’ll keep you updated.


Posted by Wordmobi

Trials and Tribulations

So, after a month of radio silence, I am back, spreading the love.

A fair bit has happened, such as my motherboard breaking, a car crash, and more game development issues, but that will come later.

First off. What is with web hosts? All I want is a good, reasonably priced, completely unlimited hosting service. Cause my host has kinda changed it’s pollicies and now I am going to be hit with a bunch of fees and charges I didn’t have previously. Gah.

A project I have been working on between uni and fixing my computer, known as BuildStik is coming along nicely. I am aiming to find a new host and run a type of mirroring service for all kinds of free applications, possibly even tutorials etc.

As for my computer screwing up, turns out my motherboard died, so I had to pick up a new one. Not that I am complaining. My new GA-EP45-DS5 kicks ass.

My final semester of higher education is cruising along at a scary pace. I only have 5 weeks left. Ahh! I am a little worried that i’m not going to get a job. And I really need a job to move out of my mum’s place. Embarrassing much?

The final game-design unit is coming together. We have had another team member drop out, so our group is down to three members. This makes it a little hard for us to get everything together, though we are kind of used to it by now.

On a less cool note i was involved in a car accident last saturday, but it wasn’t too bad. Just ruined my car. Gotta follow up on insurance. *sigh*

Anyway, gotta run.
Great chatting,

Posted by Wordmobi

The Public Sector

Well, big news!

In the last few weeks I have been approached by not one, not two, but upwards of THREE people for help with web design and development. For me, this is quite interesting, and has lead me to believe that people are willing to pay for some of the skills and information I have within my noggin.

For now, I am going to finish one or two of these websites, then start to put my name out there as a freelance, cheap web developer in my home town. What I have found is that some people are looking for more than I can offer, and then other people ask for something small, but I can offer a lot more than they expected. Understanding this, I am going to tailor my services and prices to a number of levels, and hopefully get more, easier jobs.

In other news, not a whole lot has been happening, just sticking to uni and spending time working for some people who also want the liquid awesome from my brain. I have however bought some really, really cool games.

The Steam Indie Games Pack for $30USD included 10 indie games, which have been occupying my time quite well, and teaching me more about what is possible, and showing me how indie games SHOULD be developed. One such games is Braid . This game is wickid-kool, and I will probably post a review in a few days, when I have a bit more time to play though.

Something else cool that will be happening is my good friend Bettina is doing some art for my church. Expect to see some pictures of that as it progresses!

Till then,

Next Best Thing

Ok, so i have been thinking about how we are going to make this game of ours interesting, and not a lot has been coming to me.

I read an article in the September PCPowerPlay about the original Duke Nukem, and how that was appealing to gamers at the time, and i just don’t think people are the same. All the choice people have in games today means that a good, but simple game will fall through the cracks, even if it has a small following.

Admitedly, we had this in mind from our research and have tried to compensate by including aspects from many different, yet compatible genre’s of games. Because we are developing a 2D platformer, we are incorporating other 2D games styles, such as shooter, puzzle and even some card games.

This being said, it’s still gonna take more than choice to get people interested. It’s going to take polish, and character development. Having a character that the players can relate to is something, but having a character that the player enjoys playing and wants to find out more about because of their smashed expectations is ideal.

We are developing Cyber Granny to do just that. Take what the player knows and understands and smash their perception. Even if it is of an old lady. Sticking to stereotypes helps inject humor into the game, like cups of tea as health powerups. Because what else would a crime-fighting, ninja-kicking 80year old woman want?

Level design has also been thought about. As we are having a frame-based game, and it is a platformer, we are going to endevour to get the map layout as non-linear and interesting as possible within the engine we are using. Giving the player multiple possible pathways and making them feel as if there is a bigger game than what they are experiencing is excellent for replayability.

On the whole, we are hoping that CG can really give us a helping hand into the industry, and possibly even give us a name!

Check back later for updates.

Posted by Wordmobi

Final Farewell

Well, where to begin? I am back again at uni after a long break of about 8 weeks, and roaring to go (heh). I admit it has been a while (again) since I have blogged, but i’m not going to let that stop me!

During the break my old Nokia 6110 Navigator broke down, and I have a shiny new E71 with WordMobi for blogging. I hope this gives me reason enough to try keep it a little bit more up to date.

As for the education, I achieved two credit’s and two passes for last semester, which is very relieving, and I only have three subjects remaining.This semester I need to knuckle down and finish the game we (as a team) are developing.

In more personal notes, my engagement party was awesome, thanks to many peeps, and my beautiful fiance’ who organised most of it. We are chugging along happily towards marriage.

I know I am meant to blog about games and gaming, but of late my habits have been… Less than average. So when dev issues arrive with this game we are making, i’ll let you know.

That’s about it from me. I hope this one gets posted right..

Posted by Wordmobi