Deep, Immersive Gameplay

Communities are a very interesting environment, and they usually encompass many types of people. Having a closer look at how people interact with each other usually allows for someone to recreate a more realistic environment pertaining to people. In the game industry, you have to understand how computer-controlled actors work, and how they will interact with the player, and other NPCs (Non-player characters).

Usually in games the main character or the plot characters he/she interacts with are really extraordinary people, and are interesting and have a lot to say. This just isn’t the case in the real world. You have the quiet people, who just don’t want to talk to anyone. And you have the loud obnoxious people who are incredibly annoying. Sure, having these characteristics in the characters in the game would make it more realistic, but would it make it enjoyable?

Having an extreme personality type for a main character gives the game a twist, but what if you have a city of different personality types? It would make the place very interesting to explore and understand. If each character reacted differently depending on their personality, it would change the way players looked at the game. Using facial expression in games is a great advance, and it can be used even more thoroughly if it is required to tell the player what the NPCs are feeling.

Imagine, busting into a hotel room during an alien invasion and the person inside was just about to shoot themselves. Not because of the invasion, but because they were unhappy. You would have to talk to person out of it, or let them do it, as long as they don’t shoot you or alert the aliens. Entire new aspects of games open up, and things become more realistic, or more interesting the deeper you go.

Again, this is just an example. What if the whole city ran on extreme personalities? How things would change.


1 Response to “Deep, Immersive Gameplay”

  1. 1 B. Kaveh

    Interesting thought. However, I think there is more to “immersion” than just interesting NPCs.

    The game of Chess can be deeply immersive to some, and there really isn’t any character in the chess set. I believe that whenever the rules of play in a game are simple enought to grasp, yet interesting/emergent, and the external settings are favourable, people tend to drift off into an almost meditative state where they start to imagine their next move, as opposed to “planning” it. If any game can trigger this state, and people vary by the degree of immersion they feel in any one game, it can be an immersive experience.

    I think the point about character development you mentioned can account for the “interesting” aspect of immersion, and yet the simplicity of interacting with the game environment and the ability to “get into” the game rules should never be sacrificed just to make things more interesting. (Flashy graphics in FPS games come to mind?)

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