Modding a Community

Modifications for games are some of the most interesting, innovative and often inspiring pieces of software that are on the web (Usually for free). They range from making a gun in Quake 3 look like Yoda, to an entire “Total conversion” making the game completely different, with a new story, new models, new quests, new everything. Modding is a community based hobby, which has made some people very rich.

This rant is about two things; the fact that mods are awesome, and the fact that some companies are exploiting them.

Do you remember the days when a new version of counter-strike would come out, and you would have to wait another 8 hours for the 150mb file to download on your dialup connection, because all those internet servers with amazingly fast internet already have it downloaded? I sure do, and I miss them greatly. Valve, after all, are a good company, in that they have released some good games, and they know what the market needs. But buying off modders and selling their content for profit? Is it just me, or is that low.

The latest victim that I am aware of is Garry Newman, creator of Garry’s Mod which is now for sale through the steam shop for $9.95 or something. Why? I don’t know why. All I know is that it is stupid how we have to pay for stuff like Team Fortress 2, Day of Defeat Source, Counter-strike Source and even the HL2: EP1+2. I realise that episodic games can cost, but they are a little expensive for 4 hours of gameplay. How greedy are they?

Anyway, some friends and I have decided that we are going to use the Neverwinter Nights 2 toolset to make a module for that, so we can have something to show sooner, rather than later. This will take a fair bit of planning as we don’t want to do something small. It’s going to be grand. 5 or 6 person production grand! I am thinking about using it as my other project. That may be a good idea…


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